AI Insights · Timothy · April 2022
Top 5 Train Games on iOS in Portugal: Q1 2022 Performance
Discover the performance trends of the top 5 train games on iOS in Portugal during Q1 2022, including downloads, revenue, and active user metrics.
In this article, we delve into the performance of the top 5 train games on the iOS platform in Portugal during the first quarter of 2022. All data is sourced from Sensor Tower, where you can find more detailed insights.
Train Station 2: Steam Empire
Weekly Revenue: The game saw a notable peak in revenue during the week of February 21, reaching approximately $320. Revenue fluctuated throughout the quarter, with another significant rise to $261 in the week of March 21.
Weekly Downloads: Downloads exhibited an upward trend in January, peaking at 441 in the last week of the month. Although there was a dip in February, downloads stabilized around 180-291 in March.
Weekly Active Users: Active users increased steadily from 969 at the start of the quarter to a peak of 1845 by the end of January. Thereafter, the numbers fluctuated, ending the quarter with 1240 active users.
Ticket to Ride - Train Game
Weekly Revenue: Revenue for this game remained relatively stable, with minor fluctuations. The highest revenue was recorded in the first week of January at $100, while the lowest was $31 in the last week of March.
Mini Metro
Weekly Revenue: Mini Metro experienced a peak in revenue during the week of March 21, reaching $84. The revenue showed some variability throughout the quarter, with notable dips to as low as $19 in mid-March.
Pocket Trains: Railroad Tycoon
Weekly Revenue: The game saw a mix of peaks and troughs in revenue, with the highest being $72 in the second week of January. There were significant drops as well, with revenue falling to $11 in mid-March.
Thomas & Friends: Go Go Thomas
Weekly Revenue: Revenue for this game peaked at $85 in the last week of December and then fluctuated throughout the quarter, ending with $16 in the last week of March.
Weekly Downloads: Downloads were generally low, with a peak of 27 in mid-January and remaining below 20 for the majority of the quarter.
Weekly Active Users: Active users varied slightly, starting at 63 and ending the quarter with 37. The game maintained a consistent user base with minor fluctuations.
These insights provide a snapshot of the app performance in Q1 2022. For more detailed data and trends, visit Sensor Tower.